
WAYNE WESTERMAN
PHOTOSHOP RENDERING
Wayne Westerman is a professional
designer working at the GM advanced design studio in Sweden. This tutorial gives
a step by step guide to his digital rendering technique; further tutorials and
articles by Wayne can be viewed at the following links:-
www.cardesignnews.com/studio/tutorials/050518airmarker-rendering/index.html
www.telegraph.co.uk/motoring/main.jhtml?xml=/motoring/2002/09/13/emftri14.xml







Adding More Depth to the bodyside
Duplicate the graduated bodyside layer. Using the linework layer as reference,
create a path defining an imaginary horizon line and add points to close the
path around the lower part of the body. Convert the path to a selection, invert
the selection and delete everything outside. Make this layer slightly darker,
lock the transparency and using different sized brushes stroke darker and
lighter tones across the layer to create a stylised horizon on the bodyside.
For a really polished finish you could reflect the surrounding floor, gravel,
grass paving stones etc. Unlock the transparency and apply Gaussian blur to
soften.
Create a new layer and make the Y-zero path visible and convert to a selection
with a soft edge brush apply dark tones to create the shoulder of the car.
To create more contrast create a layer beneath the previous two but above the
original bodyside layer and apply white with a soft brush. Play with the opacity
levels as you apply the white, delete and reapply until you achieve the desired
effect. Remember this is on a separate layer so you can adjust the layer opacity
at a later stage if you wish.
Creating the Glass and Interior. Reduce the
opacity of the DLO layer to about 60% and create a new layer beneath it. Make
the DLO path active and stroke with a hard edged brush. Apply a guassian blur.
Convert the path to a selection and delete the portion of the brushstroke
sitting outside your original linework.
Tip. To increase the speed of your work flow use only one path for all the
rubber seal, interior edges and shuts around the DLO. Convert the path to a
selection and delete on the inside or outside, just keeping the part you need.
With the selection still active paint in the A-pillar, B-pillar, headrest etc.
Deselect.
On a new layer stroke the DLO paths with a small
black brush to create the window seal. Duplicate this layer and place beneath
the original. Lock transparency and fill with white. Unlock the layer and add
Gaussian blur if you wish. Using the up, down, left, right arrows on your
keyboard move the layer down and to the left.
Select the very first glass layer you created and in the select menu, load
selection. Hit ok in the pop up menu and create a new layer. With a large soft
brush with low opacity add black across the top of the glass and white down the
front edge of the screen.
Create a new path to define the horizon on the glass, this should continue on to
the sheet metal of the C-pillar. Convert the path to a selection and on a new
layer add black with a large soft edge brush, have the opacity set low and build
up the intensity until you achieve the desired effect. Try achieve a graduated
tone, darker at the top lighter at the bottom to create more contrast with the
white highlight created in the next step.
With the previous selection still active invert the selection and create a new
layer. Spray white. Any over spray can be removed by activating the DLO path,
inverting the selection and pressing ctrl+x.
page last updated; 2006-06-25