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Allan Macdonald. All rights reserved. Contact: info@designertechniques.com
Duplicate the
rim layer and using EDIT > TRANSFORM put the wheels into position. You may feel
they look a little flat, but we are going to do something to fix that.
Paste the rim
you want to use for the car. Here I am using a rim design that I produced
previously. As this vehicle is moving I have used FILTER > BLUR > RADIAL BLUR to
create the feeling of rotation.
As before we
can now use the Motion Blur filter in order to create the feeling of motion.
Similar to the
method used to produce the street, we can now draw a random shape for the
brushes alongside the street.
You can see here that
I have added the light to the headlamps. Create a new layer for this. Using the
pen tool, create a path and then RIGHT CLICK > STROKE PATH > BRUSH. Before doing
this you will have to define a line thickness by choosing a brush that has the
correct diameter. We will take white as the light colour. Now double click on
the layer to open the Layer Style window. Select the Outer Glow option and
choose blue as the glow colour.
Place the layer with
your random lines under the layer containing the shadows and using IMAGE >
TRANSFORM adjust the layer until it looks like it is part of the street. This is
important in giving the whole image a feeling of speed. If you are working on a
rendering of a parked car you obviously wont need to use this and the previous
two steps. Just skip them.
Once you have put down
some random lines use the Motion Blur filter (set to maximum) to soften the
effect, and give it some direction.
Now we are going to
start working on the environment, or to be more specific, the street. Pick a
small brush (1-3px) and draw some random lines or forms like the ones you see
here. Of course do this on a new layer.
page last updated;
2009-08-04
HUSSEIN AL-ATTAR
Adobe
Photoshop Rendering
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