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The very final thing to add was the powerful Bentley logo.... completing the image!

The total render time for this image was around 15 hours and I hope you have learned a little from my methods. One of the most important lessons I think however is to take the time to observe the vehicles around you all the time. Whenever you notice an interesting lighting effect, try it out on your own renders. Its a sure fire way to build your skills quickly.

I hope this has been an inspiring read, and gives you the motivation to build upon your skills!

You can also see more of Iulians work in his Carbonmade portfolio.
One of the final things I have added is the grill. The method was the same as all other previous parts... just pay attention to the details, and take careful thought about how the lighting and reflections are really happening. I really wanted to ensure that the grill was a strong focal point as it represents the manufacturer.

At this point I have also added some shiny spots of highlighting to the image. These actually represent places on the vehicle where the reflection is pointing directly at the sun. Again, resist the temptation to go overboard with these. Less is usually more.
The drawing is really starting to come alive now. At this stage I am just going through the whole image, adding the details as necessary. Here I have added the wipers, rear view mirrors and lamps. This can be time consuming work, but worth it for the quality of the final image.
I have now worked into the interior with some details and lighting. Nothing too much, just enough to give some life and volume. On top of this I have added a hint of glass colour. The tricky part here was the chrome details around the windows. Again, take the time to study your reference and understand what it is you are rendering.
Now for the tricky parts. I have greyed out the front grill and lamps, ready to start rendering. This is also how I started with the bumper. After greying them out comes the careful process of rendering in the details. This I have done by hand, although still carefully. The bumper and grill are focal points in this render, and as such need special attention. Chrome can be tricky to render, but a little thought shows that the principle is simple. Whatever is pointing up will generally reflect the blue sky, whatever points down will reflect the ground. In this image this means that between this we have the reflections of the buildings.
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page last updated; 2009-08-04
IULIAN VORNICU
Adobe Photoshop Illustration, Old Bentley
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