JONATHAN TATUM
PHOTOSHOP RENDERING
Jonathan continues his tutorial here, showing how very quickly a render
can come together in the final stages. Simple, yet effective, application
of light and shade, with a good understanding of your light source, really makes
the drawing pop out of the page. It is also worth noting how Jonathan has
avoided the temptation to over render the image with many reflections and
highlights. A simple case of less is more.








At this point you might feel
the difference between the darker lower area of the body and the upper surface
that is reflecting most of the light is not severe enough. To correct this I
picked the orange I had used on the body and selected a colour several shades
higher and on a new layer brushed the new orange, I then deleted that colour
from the lower area with a new path. This path can also be used later on when
applying the split line through the whole car. For the wheels I imported
existing rims, created a path around them and then motion blurred to disguise
the rim design.

Using the ‘burn’ tool on the
colour layer you can burn more contrast into areas that will be in shadow.
Separate paths can be created to give the area you are burning a crisp line for
parts such as the rear arch bulge. On a new layer create a path for the wheel
arch highlight, select a brush with 100% opacity and the required diameter and
‘stroke’ these path lines. Then by using the ‘Gaussian blur’ filter spread the
white lines to give the impression of curvature of the surface, this is a good
technique to use on belt lines and wheel arches as it can help control exactly
how much roll on the body you desire. By using the existing layers created when
burning the surface you can invert the selection and delete to give a crisp
line.
For the rear light cluster insets create a series of white ellipses on new
layers, ‘merge link’ these ellipses and switch this layer to multiply. In
‘blending options’ select the ‘bevel and emboss’ function and play with the
angle / depth and type of emboss needed. This embossed layer will give a clear
and consistent effect to all the recessed areas. You can also use this feature
for the central split and door split lines by stroking a path with a think white
line, multiply then bevel and emboss.

Using the ‘body’ path, create a
new layer and ‘stroke’ with a thick black line. For the lights create 2 dark red
ellipses to sit in the recessed pockets. Then ‘dodge and burn’ them and ‘bevel
and emboss’. The same applies for the yellow indicator lights. Create the
exhaust pipes by ‘dodge and burning’ a light grey path.
For the window colour use the path created in step 2, then in the ‘gradient’
function select two colours for the window and drag a gradient over the window
selection on a new layer. Transform this selection slightly smaller than the
window area, this should reveal part of the dark grey shadow behind [created in
step 1] giving the window some depth
In the final step add some
freehand highlights using a 60% opacity brush on a new layer. Now its complete!