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Again,
this final stage in the drawing is a similar technique to that shown in the
sketch shading tutorial. On a new layer at the top of the entire image
create a gradient running from black to transparent. In this picture the
gradient becomes fully transparent at about the halfway point along the car.
Now switch that layer to OVERLAY mode, and you will see that it really punches
out the shape of the vehicle. Shading the vehicle using this technique, as
opposed to actually applying the colour in this manner to the original image
saves time. It means that when actually applying the colour you can easier
restrict yourself to simple blocks of colour, whilst also making it easier to
play with and adjust your colours later.
When applying the colour
you should again do so on different layers for each main block of colour. You can place all these layers into another LAYER SET, placing this new layer
set underneath the one containing your lines. By placing the layers
containing your colours underneath the layers containing lines you will be able
to colour the image without going "over" your line work. The picture at
this stage should almost feel like a colour by numbers. At this stage I
have also added a simple background to accentuate the light direction and give a
more dramatic graphical feel to the image. A traditional tape drawing would
normally be finished at this stage. By working in Photoshop however we can
take the drawing one step further, adding a few filters to give a hint of colour
and drama to the image.
Now you can begin the
process of adding colour to your drawing. The principles here are very
similar to those shown in the sketch shading tutorial. The traditional
method in fact limited you to only three colours. Black, Grey and White.
When learning this technique it is still usually a good idea to try to limit
yourself to only these tones, since it teaches you how to be clear and
descriptive in your rendering. Here I have slackened a little the
requirements although the basic premise is still only three tones. In the
image below you can see that I have began mainly by blocking in the mid tones of
the bodywork. You may notice that I have applied a mid tone to the bonnet
top surface. This helps provide a good contrast with the upward facing
surface of the body side and gives the feeling that the background I will add
later in the drawing is reflecting onto this surface.
Once you have completely
lined the entire vehicle you can turn off your original sketch. You should
now be left with one LAYER SET containing many layers, each with a single line
of your vehicle. You can now go in and make adjustments, perhaps
duplicating certain key lines and moving them up, down or left right slightly in
order to add to the sketchy feeling. Again be subtle with this since the
image you are producing will be used by the modellers to measure from and as
such your intent must be easy to read. It is also important at this stage
that you take care to really tune the feelings of your lines.
Traditionally this is where designers spend a lot of time fine tuning to mere
millimetres in order to get the "feel" correct. At this stage you should
also be very clear in your mind what your intentions are in 3 dimensions
(something you should have worked out in your previous sketch work). For
instance in this example you can see the corner highlight running down the front
corner of the vehicle. The distance from this line to the front centre
line implies your intent for the plan shape of the front. For instance if
these lines are very close to each other, or even in the same place you will be
implying a virtually flat front to the vehicle.
For this tutorial I will
guide through a simple technique for producing these images, using a sketch as
an underlay. In reality this would also be accompanied by a packaging
drawing from engineering. The basic principle is that you should work
using a reasonably high resolution and use paths to produce very pure and true
lines. Here you can see that I have faded down the original sketch and
began drawing paths over the key lines (an in depth look at the paths function
will feature as a future tutorial). It is a good idea to try to keep all
your lines on a separate layer (Adobe Illustrator offers an advantage here in
that you can directly adjust the lines using the paths), and group all the line
work under a LAYER SET. This will allow you to come back later and adjust
individual lines. A nice technique for keeping a sketch feel to the
image is to extend your main lines a little further than they really need, and
then use the erasure to fade out the ends of the lines. Also pay attention
to how strong a line you require. Just as when producing a sketch line
weight is important. You may want to use thicker heavier lines around key
graphical elements such as the window graphics, whilst using lighter lines for
subtle folds in the bodywork.
Tape drawings are images
produced by designers over a technical package, used in order to make sure that
the final design is will actually meet the packaging requirements. This
image is in turn used by the modellers to begin the clay modelling work.
As such these images used to be produced in quarter scale on a special material
called Milar, with the line work being achieved using special tapes. This
allowed the designer to make modifications in real time as the design
progressed. Today however with powerful computers, and printers capable of
printing car side views in full size, the traditional tape drawing has been
overtaken by computer generated images. This tutorial will focus on how to
use Photoshop for this technique, although you can also apply a similar
technique in Adobe Illustrator. The picture above shows a typical sketch
that you may use as an underlay for such an image.

ALLAN MACDONALD
Adobe
Photoshop
Tape Drawing
In this tutorial Allan
Macdonald, a designer at Scania Trucks in Sweden will guide you through a
simple and effective technique he has developed to produce easily adjustable
tape drawings using Photoshop. By using this technique you will be able to
produce easily scalable, and accurate representations of your design that can be
used to refine proportion and check packaging.
page last updated;
2014-06-15
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