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Finally, on
another new layer I have added some colour to the people. Instead of using a
solid colour to do this I have used a brush that is set to approximately 40-60%
opacity, allowing the blue tones to show through enough to keep the shadows I
created previously. Once this is done, you can add some finishing outlines and
highlights, as well as your signature, and the drawing is complete.
Here on a new
layer I have airbrushed in some blue to give the scene an early morning glow. On
another new layer I have airbrushed in some darker hues on the side of the car,
adding some "weight" to the vehicle. It now looks like it is sitting on the
ground. Be careful not to over airbrush at this stage; keep it tidy ensuring
that the drawing does not become fuzzy or vague.
Starting with a
new layer, begin to block in the colours, using the colours from the palette you
created previously. This can be a bit tricky, especially with light and shadows,
as well as deciding which colours to use. Don't worry too much and feel free to
add colours to your palette if needed. This stage is probably the most
influential on the final image. It is here you must decide where the direction
of your light source, the intensity of the light, the shadows, the colours etc.
These decisions will ultimately dictate the outcome of the final image, so its
ok to spend some time at this stage.
Here comes the
rendering part. Before I actually begin the rendering I choose a set of colours
that I would like to use (like a palette, or swatches). Paint these colours onto
a new layer (you can call this palette layer), and make sure there are a number
of tones or gradients for each colour. On another new layer (ensuring layer 3
stays on top) I fill the page with a background colour, and set layer 3 to
MULTIPLY mode. This really helps set a mood for what you are about to render
later on.
On layer 3 I
have basically sketched over the rough line work, this time however in a much
neater and more detailed fashion. Once you know where all the lines go it is so
much easier to block in the colour. Once this is done you can hide layer 2.
On a new layer
(layer 2) pencil in a rough idea of what you want. Here I have sketched in the
major elements of the car, not worrying about the details yet. I also have put
down some lines depicting where the people will be in the image. I have chosen
to put people into the image as I wanted to create a scene and put the car into
context. It helps reveal the environment the car has been designed for, and the
type of users who will be driving it. It can also help by adding an element of
humour, depending on the types of characters you add.
Remember, leave it rough and go wild (that's when you are at your most
creative). Once you are finished, hide layer 1.
I first take a
copy of an old sketch and use that as my base layer (layer 1), and set the
opacity to about 10%. This serves as a guide to sketch over meaning you don't
have to worry so much in trying to get the perspective spot on. It takes the
worry out of "making it look right" leaving you with more time to concentrate on
the design.
ANDY WONG
Adobe
Photoshop Rendering
Here Andy Wong will guide you through a technique he has developed to produce
well composed renderings using Adobe Photoshop. Andy at the time of writing is
studying for a Bachelor of Industrial Design (Honours) at Monash University,
Australia and will graduate in December 2006. He has also had previous work
experience at Ford Australia. You can see
Andy's portfolio on cardesignnews or contact him at
[email protected]
page last updated;
2014-06-15
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