




ANDREW JONES
CANSON RENDERING IN PHOTOSHOP
Now the main blocking in is
finished we can create another MULTIPLY layer for extra shading, mainly on the
car body side.
Firstly select the whole body side from the nose to where the rear wishbone is.
You can now using a large light grey airbrush intensify and darken the whole
area to pull it out from the back ground. You can then select the rising sill
and darken that further to create a surface break. Fill in the areas inside the
wheels etc.
Its important to maintain a focal point – so I have made the car darker towards
to front left hand corner and lighter (faded) towards the rear and parts of the
car that are furthest away.
Remember your light layer should still be above this layer.
Subtle detailing and reflection.
For the ground reflection – quickly select and copy the side of the car
including the wheels. Then flip the layer vertically. Now distort that image
until it roughly looks about right. You may need to cut & move bits around,
especially the wheel reflections.
If you lower the layer opacity to around 10% then erase a few areas with an
airbrush to keep it purely as a suggestion – rather than anything accurately
rendered.
I have also added some white highlight steaks using a fine airbrush and paths
(see stage 1)
Add other details like rear light and headrest suggestion and some subtle
reflections.
For the finishing
touches copy merge the whole image and paste the layer at the top (or flatten
the whole image)
To give it more impact you can then turn up the contrast to around +6. Feel free
to experiment with different amounts – but too much will look harsh.
Also you can create a colour layer which basically allows you to tint the
colours of the image below, without losing detail/ contrast. I used a blue
airbrush just over the top surfaces of the car to add a bit more interest.
Now the render is finished, although you can play with hue/ saturation levels if
you want different colour scheme.
If you duplicate your original clean line
art layer from stage 1 and bring that layer all the way to the top. You can then
invert the layer or bring its brightness up to the max to get white lines.
You don’t have to do this, but white lines have more drama on a Canson style
render. You can then erase some back in darker areas etc.
The reason for doing this is to both enhance the sketch feel and define surface
breaks with a highlight rather than a black line.
I have also added centre highlights and a front glowing light
page last updated; 2006-06-15