JONATHAN TATUM
PHOTOSHOP RENDERING
Jonathan Tatum is a BA graduate
from Coventry School of Art and Design (UK) and MA graduate from Umeå Institute
of Design (Sweden). He is currently working for Menard Engineering UK, and
has had previous experience in the studios of Land Rover, MG Rover and Jaguar
cars. He is also the 2005 winner of the Interior Motives award for Best
Conceptual Interior. In this tutorial he will take you through the process
he uses to create polished Photoshop renderings. A lot of the techniques used
here are an extension of the techniques he has learnt from Harald Belker’s video
tutorial. Further examples of his work can be found on his website at
www.jonathantatum.com




Using the paths tool, select the outer line of the
image and fill with a very dark grey. ‘Path’ the outer line of the cars bodywork
and fill with a lighter grey on a new layer. Adjust the brightness of the lower
part of the body to give a shadow break. It is a good idea to feather the body
layer to blend into the background colour. To ensure you do not encroach on the
window area when building the path for the outer body, you can also build the
window paths at the same time. Then hold down shift and drag a selection over
the window path you have just created. Copy this onto a new path layer. When you
make the path a selection it will choose the area between the outer and inner
paths created.
On a new layer using the ‘body’ path, add some
orange colour [approximately 60% opacity] to the focal point of the car making
sure to fade out into the outer edges. It is also a good idea to add some sky
colour. For this I would make a few sweeping brush strokes on a new layer, making
sure some of the spread of the brush stroke hits the outer edge of the bodywork.
Invert the body path selection afterwards to delete anything that isn’t on the
body. Then ‘merged link’ the two layers with the orange and sky colour, feather
the inverted body layer selection. To add more depth, make a separate path for
all darker areas and shadows, with this path selected go to ‘brightness and
contrast’ and adjust to a darker level.
Using the ‘body’ path selection, apply a darker
grey in the main focus point (closest corner). This will help add depth to that area later on.
Create a line sketch using as accurate perspective as
possible since every perspective mistake made at this stage will be more evident once
the shading has been applied, although there are opportunities to correct this
later on.
Once the sketch has been scanned in, open the ‘levels’ box and use the picker
tool to select and remove any dirt from the scanned image.
Switch this layer to multiply and make sure you keep it at the top of your
layers throughout the whole process.
page last updated;
2006-12-22